I think we were all blown away by just how awesome The Winter Soldier was; I didn’t have particularly high expectations but imagine my surprise when it contained mixed martial arts, practical effects as well as plenty of big ass explosions.
The good folks over at FX Guide recently provided an in-depth look at some the major action sequences of the film and it’s pretty mind boggling to see how much work goes into creating these set-pieces.
One of my favourite action scenes of the film is the attack in the elevator as Steve Rogers (Chris Evans) attempts to leave the Triskelion.
A fight scene in a confined space is always one of the most exciting and visceral scenes in an action movie and this is one of my favourites of the year.
My personal top scene of this movie though is Chris Evans fighting GSP on the ship.
Check out the Elevator fight below and a little extra bit of info from FX Guide.
Scanline composited greenscreen photography with Washington D.C. backgrounds and glass elements for the fight and then worked on additional shots for Cap’s later dramatic escape from the building.
A locked-off greenscreen elevator set was filmed at Marvel Studios. Here, scenes were captured with a mix of stunt glass in and not in place. This meant that Scanline had reference for the immediate glass of the elevator when implementing the backgrounds. “It was still a challenge, though,” outlines Bryan Grill, “because there was a double plane; glass in the elevator and outside glass attached to the building structure. So we had to figure out how the reflections and light would play with two separate panes of glass.”
Scanline built the entire environment in NUKE, incorporating 3D renders of parts of the elevator, reflections from witness cams and D.C. background plates. Wider views of the elevator made use of ILM’s fully CG Triskelion. “We gave them camera angles based on our sequence where we would see parts of the building and they rendered out high res single frames,” explains Grill. “On top of that we would do a paint or render of CG trees and we would do a big pan and tile setup because of the fight – there were a lot of quick cuts and we were able to get away with a lot of projections.”
Rogers jumps out of the elevator – through two panes of glass – and falling onto a glass atrium. “When he jumps out,” describes Grill, “everything is completely fabricated when he’s out of the elevator. We had to take the Triskelion and do CG renders of it up close too. It was concrete and you’d think that would be simple, but when you’re that close, there’s certain qualities that makes things look real.”
Source: FX Guide