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September 27, 2016

Hey Machinima! Where’s Street Fighter: Resurrection?


Well, I suppose the good news is that you can view director Joey Ansah’s most recent Capcom-inspired endeavor, Street Fighter: Resurrection on screens as big as your tablet, laptop or desktop instead of a mere mobile app.

Of course, this doesn’t undo the fact that folks living outside of the purview that guarantees the show an audience through Machinima’s deal with Verizon, which pretty much includes anyone not living in North America.

This sort of thing should have been foretold from the get go by Machinima as it literally undercuts the millions of fans around the world an opportunity to view the series made in large part to promote this year’s release of Street Fighter V.

A quick look online reveals that initial sales of the game fell short of its goal of 2 million units in the window between March and April whilst faltering to a raft of technical issues, including missing characters, connectivity and matchmaking glitches.

I’m not a gamer much these days, and with the emergence Street Fighter: Resurrection, perhaps some may have more expert opinions as to whether or not the series itself was a reflection on game sales by then; I’ve learned in the last several days how differently some may feel about Ansah’s series compared to my own views and my own approval of the show, and apart from that, I’m hard pressed to believe the series was a factor in its use as promotional tool for the game, signaled by the hashtag #RiseUp at the time.

That said, the show itself dominates and still conveys the level of comprehension, skill and acumen it takes to make a video game property work on the big screen. You needn’t further proof than his work on the 2014 release of Street Fighter: Assassin’s Fist, initially attempted at crowdfunding before finally landing some production muscle and necessary backing before filming on location in Bulgaria’s lush forest backdrop, and minor flaws notwithstanding, the result has landed us with considerably anything and everything gamers and martial arts fans alike have wanted from a Street Fighter movie after years of failed mainstream Hollywood attempts.

With respect to Resurrection, filmed on a smaller-scale with tighter scheduling and other hindrances, there’s no question that Ansah reverbs his intuitive filmmaking and creative gusto for a game franchise he’s grown up loving since childhood. Sure, a lot of producers and directors will bulls**t you and tell the press that they love said game property and how their kids love it and play it all the time, and just in order to earn favor with the viewing public. At best, you may consider all that jubilance a merely staged affair, while it is people like Ansah and creatives like actor and fight choreographer Christian Howard and the producers who have worked with him have actually proven their mettle and sincerity, and subsequently made a surefire case for themselves. It started with the Street Fighter Legacy short in 2010, and it continues with Resurrection, and for all intents and purposes, it should be a no-brainer.

I’ll be championing Ansah’s vision for as long as I’m writing, and so while I’m at it, I encourage anyone who has ever enjoyed Street Fighter: Assassin’s Fist to specifically request Machinima to allow Street Fighter: Resurrection the audience it deserves. This show is literally brimming with talent, with a few of its performers having already grown in popularity like Alain Moussi, cast as SFV character Charlie Nash prior to hitting big as of late with the impending trilogical reboot of the 1989 classic, Kickboxer.

Other new faces include Amy Johnston in a small role while kicking off the program in stellar fashion, in addition to industry stuntwomen, actresses Natascha Hopkins as Laura and Katrina Durden as the sinister Bison cohort, Decapre. Beyond that, Resurrection, while far from perfect, still champions the cause for better treatment of video game properties, and with it, the promise of a multi-faceted filmmaker who knows exactly what he is doing and how to do it.

All this, alone, should motivate Machinima to give the world a chance to view Street Fighter: Resurrection. As it stands, the show is only available to the U.S. via Machinima’s deal with Verizon for its current go90 run. That’s seven months too long, and it’s not fair to the fans at all.

So, I’ll tell you, like I told readers of my article last week at my own platform: If you’re interested in seeing this series, click here and contact Machinima and let them know. Contact them as many times as you need to, but contact them and let YOUR voice be heard. Or as at least one hashtag would put it: #RiseUp!

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About the Author

Lee Golden
Lee Golden
Native New Yorker, fond of pizza, chocolate, beer, nightlife, wildlife, arts and entertainment, founder and editor at Film Combat Syndicate and proud contributor for The Action Elite. Let's hang!



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